Bronn Character Concept, Model, Rig, and Animation!!!

Bronn Idle

Bronn - Concept/CharacterSheet

Bronn - Concept/CharacterSheet

Bronn - Low res Wireframe (14,494 triangles)

Bronn - Low res Wireframe (14,494 triangles)

Bronn - Zbrush Sculpt

Bronn - Zbrush Sculpt

Bronn - Zbrush Sculpt

Bronn - Zbrush Sculpt

Bronn - Zbrush Sculpt

Bronn - Zbrush Sculpt

Bronn - Substance Painter

Bronn - Substance Painter

Bronn Character Concept, Model, Rig, and Animation!!!

This character, Bronn, was created by my good friend, Don McGonigal, who hopes to one day have Bronn the star of his own comic series! I offered to concept the character, and after seeing the initial sketches, Don and I thought it would be great to bring Bronn to life! I actually modeled and textured Bronn a few years back, but never got a round to finishing a decent rig for him, partly because rigging isn't one of my "strong" areas, and partly because of just being busy with "life!" I finally got around to it recently and was able to get a pretty nice result using Advanced Skeleton (which I highly recommend!). Modelling was done completely in 3DS Max, with the sculpt done in Zbrush, the materials in Substance Painter, and the rig and animation in Maya (using the previously mentioned Advanced Skeleton). The final model is intended to be a current-gen "game model." Hope you all like it! :D

More artwork
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