I am an 15 year veteran as an artist in the video game industry, 3 of those years working on one of the most successful and highest rated franchises at Electronic Arts, Need For Speed. My responsibilities have ranged from Tech Art, to Environment and Character Art, to specializing in Texture Art and Effects. I have even done some concept work and helped out with design.
I have worked at 7 different game studios over my career, most recently as a freelance artist at Studio Voltz, a small "art house" that provides work for various clients and their games from all around the world. We worked on multiple Marvel titles, and even helped finish off some art assets on the Legend of Zelda: Breath of the Wild! I was fortunate to be able to work pretty much exclusively from home with Voltz, so that was a huge plus!
More recently, I expanded my skills a game artist, getting some valuable training with Unreal Engine 4 and PBR shaders. For the past few years, I only had very limited opportunities to work with the PBR pipeline, so this is a very welcome opportunity! I've picked it up very quickly and have already converted some "last -gen" assets and shaders and gotten them into Unreal, which I plan to share with everyone soon!
Last year, I attended Yoobee School of Design in Auckland, New Zealand in their Level 7 Advanced 3D Graphics Course, for which I revived a diploma, something I never had before! I got straight into the game industry after high school, but I've always wanted to get some sort of degree or diploma, so taking the opportunity to "upgrade," so to speak, I finally got that "piece of paper!" It was a great experience, and has allowed me to get "up to speed" on some of the software and tools that I haven't been able to work with in the past several years, as my work has primarily been for mobile platforms.
I recently started an exciting role at Weta Digital in Wellington as VAD (Virtual Art Department) Artist, working on a number of current film projects! It's definitely different than working in games, and I've already learned a tonne of new things! It's currently a 6 month contract, but as long as I play my cards right, I'll hopefully get a renewal...
So what’s next for me? Who knows! I really enjoying working in games over the years, and my short time in film has been great, but you never can tell what the future may hold...!
-Creating both character and environment art for various projects, including several Marvel games and “The Legend of Zelda: BOTW“
-Currently working on a part-time contract basis
-Freelance character, environment and prop art for SuperPro Snowboarding
-Significant contribution to overall art style
-Integration of 3rd-party “branding
-Worked on several hidden object (HOG)
games, including “Amazing Adventures“ on
PC & “Hidden Agenda“ for Facebook
- Permanent full time contract
Senior Environment Artist on “The Strike“ (Wii) For Bass Pro Shops.
Senior Environment Artist on “The Strike“ (Wii) for Bass Pro Shops.
Brief contract on "True Crime," which eventually became "Sleeping Dogs." Contract was cut short because of (temporary) game cancellation.
Created almost all textures for the environments in the game, which were all hand painted.
Environment Artist on “Monster Lab“ (Wii) and “Sonic Rivals“ (PSP)
Tech/Environment Artist on “Need for Speed" series, specifically "Most Wanted" (2005 edition) and "Underground 1 & 2".