I am a 20+ year veteran as an artist in the video game industry, 3 of those years working on one of the most successful and highest rated franchises at Electronic Arts, Need For Speed. My responsibilities have ranged from Tech Art, to Environment and Character Art, to specializing in Texture Art and Effects. I have even done some concept work and helped out with design.
I have worked at 9 different game studios over my career, currently as Lead Artist at RocketWerkz on the recently released ICARUS, a session-based Survival game that was the #1 selling game worldwide on Steam on its launch weekend! Before that, I worked as a freelance artist at Studio Voltz, a small "art house" that provides work for various clients and their games from all around the world. We worked on multiple Marvel titles, and even helped finish off some art assets on the Legend of Zelda: Breath of the Wild! I was fortunate to be able to work pretty much exclusively from home with Voltz, so that was a huge plus!
Several years ago, I attended Yoobee School of Design in Auckland, New Zealand in their Level 7 Advanced 3D Graphics Course, for which I revived a diploma, something I never had before! I got straight into the game industry after high school, but I've always wanted to get some sort of degree or diploma, so taking the opportunity to "upgrade," so to speak, I finally got that "piece of paper!" It was a great experience, and has allowed me to get up to speed on some of the software and tools that I hadn’t been able to work with mush up to that point, as my work had primarily been for mobile platforms.
I’ve had a blast working on ICARUS, and the team at RocketWerkz is one of the best I’ve ever worked with! I look forward to seeing what other amazing work our team will create!
Leading a team of 3D Artists, which created all prop and environment art for the game up to, and beyond, it's Dec. 2021 launch on Steam, while creating almost all foliage for the game myself.
-Created high quality “proxy“ art (character, prop and environment) for various big-budget Hollywood films.
-Creating both character and environment art for various projects, including several Marvel games and “The Legend of Zelda: BOTW“
-Currently working on a part-time contract basis
-Freelance character, environment and prop art for SuperPro Snowboarding
-Significant contribution to overall art style
-Integration of 3rd-party “branding
-Worked on several hidden object (HOG)
games, including “Amazing Adventures“ on
PC & “Hidden Agenda“ for Facebook
- Permanent full time contract
Senior Environment Artist on “The Strike“ (Wii) For Bass Pro Shops.
Senior Environment Artist on “The Strike“ (Wii) for Bass Pro Shops.
Brief contract on "True Crime," which eventually became "Sleeping Dogs." Contract was cut short because of (temporary) game cancellation.
Created almost all textures for the environments in the game, which were all hand painted.
Environment Artist on “Monster Lab“ (Wii) and “Sonic Rivals“ (PSP)
Tech/Environment Artist on “Need for Speed" series, specifically "Most Wanted" (2005 edition) and "Underground 1 & 2".