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Brent Kirby
Brent Kirby
Lead 3D Artist at RocketWerkz
Auckland, New Zealand

Summary

I am a 20+ year veteran as an artist in the video game industry, 3 of those years working on one of the most successful and highest rated franchises at Electronic Arts, Need For Speed. My responsibilities have ranged from Tech Art, to Environment and Character Art, to specializing in Texture Art and Effects. I have even done some concept work and helped out with design.

I have worked at 9 different game studios over my career, currently as Lead Artist at RocketWerkz on the recently released ICARUS, a session-based Survival game that was the #1 selling game worldwide on Steam on its launch weekend! Before that, I worked as a freelance artist at Studio Voltz, a small "art house" that provides work for various clients and their games from all around the world. We worked on multiple Marvel titles, and even helped finish off some art assets on the Legend of Zelda: Breath of the Wild! I was fortunate to be able to work pretty much exclusively from home with Voltz, so that was a huge plus!

Several years ago, I attended Yoobee School of Design in Auckland, New Zealand in their Level 7 Advanced 3D Graphics Course, for which I revived a diploma, something I never had before! I got straight into the game industry after high school, but I've always wanted to get some sort of degree or diploma, so taking the opportunity to "upgrade," so to speak, I finally got that "piece of paper!" It was a great experience, and has allowed me to get up to speed on some of the software and tools that I hadn’t been able to work with mush up to that point, as my work had primarily been for mobile platforms.

I’ve had a blast working on ICARUS, and the team at RocketWerkz is one of the best I’ve ever worked with! I look forward to seeing what other amazing work our team will create!

Skills

3D ModelingCharacter ModelingEnvironment ModelingConcept ArtTexturingPBR TexturingGame DevelopmentVideo Editing

Software proficiency

3ds Max
3ds Max
Maya
Maya
V-Ray
V-Ray
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Illustrator
Illustrator
Premiere
Premiere
After Effects
After Effects
Nuke
Nuke

Experience

  • Lead Artist at RocketWerkz Inc.
    Auckland, New Zealand
    January 2020 - Present

    Leading a team of 3D Artists, which created all prop and environment art for the game up to, and beyond, it's Dec. 2021 launch on Steam, while creating almost all foliage for the game myself.

  • VAD Artist at Weta Digital
    Wellington, New Zealand
    May 2019 - January 2020

    -Created high quality “proxy“ art (character, prop and environment) for various big-budget Hollywood films.

  • Senior Artist at Studio Voltz
    Vancouver, BC, Canada
    February 2014 - Present

    -Creating both character and environment art for various projects, including several Marvel games and “The Legend of Zelda: BOTW“

    -Currently working on a part-time contract basis

  • Senior Artist at Dreamkit Games
    Vancouver, BC, Canada
    August 2013 - January 2017

    -Freelance character, environment and prop art for SuperPro Snowboarding

    -Significant contribution to overall art style

    -Integration of 3rd-party “branding

  • 2D/3D Artist at PopCap Vancouver
    Vancouver, BC, Canada
    February 2012 - January 2013

    -Worked on several hidden object (HOG)

    games, including “Amazing Adventures“ on

    PC & “Hidden Agenda“ for Facebook

    - Permanent full time contract

  • Senior Environment Artist at Rabbit Hole Interactive
    Vancouver, BC
    October 2011 - November 2011

    Senior Environment Artist on “The Strike“ (Wii) For Bass Pro Shops.

  • Senior Environment Artist at Senior Environment Artist
    Vancouver, BC, Canada
    March 2011 - August 2011

    Senior Environment Artist on “The Strike“ (Wii) for Bass Pro Shops.

  • Texture Artist at United Front Games
    Vancouver, BC, Canada
    February 2011 - February 2011

    Brief contract on "True Crime," which eventually became "Sleeping Dogs." Contract was cut short because of (temporary) game cancellation.

  • Environment/Texture Artist at Ubisoft Vancouver
    Vancouver, BC, Canada
    July 2018 - August 2010

    Created almost all textures for the environments in the game, which were all hand painted.

  • Environment/Texture Artist at Backbone Entertainment
    Vancouver, BC, Canada
    June 2006 - July 2008

    Environment Artist on “Monster Lab“ (Wii) and “Sonic Rivals“ (PSP)

  • Tech/Environment Artist at EA Blackbox
    Vancouver, BC, Canada
    June 2003 - February 2006

    Tech/Environment Artist on “Need for Speed" series, specifically "Most Wanted" (2005 edition) and "Underground 1 & 2".